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How do I? Several Questions!


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#1 Crystal

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Posted 03 December 2013 - 08:05 PM

Thought I'd save my questions up and just do one big post!

 

1. What are the trader id's for Chernarus?

 

2. Is there any way to make name tags compulsory, or even remove the option altogether.

 

3. I am using Infistar - is there any way I can use my own custom debug monitor?

 

4. Is there one big list of all the items / weapons / ammo with the database names? I'd like to put together my own trader stocks but with some additions and modifications.

 

5. I am using DZAI. I'd like to make the bandits extremely hard to kill - how can I adjust them in the config file?

 

6. Is there any way to assign a maintenance command to specific items? Sandbags for example...

 

Thank you in advance for any help :)


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#2 Crystal

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Posted 03 December 2013 - 09:53 PM

Update! Found the item list :)


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#3 Crystal

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Posted 04 December 2013 - 01:53 PM

No takers? :(


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#4 Defent

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Posted 04 December 2013 - 02:13 PM

2. Is there any way to make name tags compulsory, or even remove the option altogether.
I believe you can just remove the option for it in fn_selfActions.sqf

if (!DZE_ForceNameTagsOff) then {
	if (s_player_showname < 0 and !_isPZombie) then {
		if (DZE_ForceNameTags) then {
			s_player_showname = 1;
			player setVariable["DZE_display_name",true,true];
		} else {
			s_player_showname = player addAction ["Display Name (Yes)", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];
			s_player_showname1 = player addAction ["Display Name (No)", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];
		};
	};
};

1. What are the trader id's for Chernarus?

Check the server_traders database table, should find the ID's there.

 

5. I am using DZAI. I'd like to make the bandits extremely hard to kill - how can I adjust them in the config file?

dzai_config.sqf at around line 253 and down. Change these values around.

DZAI_skill0 = [        
        ["aimingAccuracy",0.10,0.15],
        ["aimingShake",0.50,0.60],
        ["aimingSpeed",0.50,0.60],
        ["endurance",0.40,0.60],
        ["spotDistance",0.30,0.45],
        ["spotTime",0.50,0.65],
        ["courage",0.40,0.60],
        ["reloadSpeed",0.40,0.60],
        ["commanding",0.40,0.60],
        ["general",0.40,0.60]
];

WWW.NUMENADAYZ.COM

 

CreateVehicle restriction #0 is the bane of my existance.

b_560_95_1.png. b_560_95_1.png

 

My forked version of EMS: https://github.com/Defent/EMS-0.3.1

 

 


#5 Adminlaststand

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Posted 04 December 2013 - 02:24 PM

open yout init.sqf file and add in the following, under the dayz epoch config

 

// DayZ Epoch config
 
DZE_ForceNameTags = true;

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#6 Crystal

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Posted 05 December 2013 - 04:14 PM

FABULOUS!!! Thanks chaps - that's perfect!

 

Just questions 3 & 6 left :)


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#7 Crystal

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Posted 05 December 2013 - 04:32 PM

Actually - although I am using DZAI, I am also using side missions. Will the AI from these missions be governed by the AI in DZAI - or are they seperate entities to be adjusted independantly?


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#8 Adminlaststand

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Posted 05 December 2013 - 05:11 PM

can u expand on point 6 - is this sql maintanance?


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#9 TheVol

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Posted 05 December 2013 - 10:34 PM

3. I am using Infistar - is there any way I can use my own custom debug monitor?

 

In the AHconfig.sqf file, you just turn off Infistar's debug and yours will show (if set up correctly in the first place)

 

Shown below is turned off.

/*  Use DebugMonitor      */ _DMS =  false; /* true or false */ /* starts up with debugmonitor ON if true */


#10 Defent

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Posted 06 December 2013 - 07:34 AM

6. Is there any way to assign a maintenance command to specific items? Sandbags for example...
There is, however it's slightly complicated I believe. 

http://opendayz.net/...ight-way.15111/
 

Dami from OpenDayz has a nice script which makes you deploy vehicles through inventory. 
Take a look at his scripting and functions and see if you can get any ideas. 


WWW.NUMENADAYZ.COM

 

CreateVehicle restriction #0 is the bane of my existance.

b_560_95_1.png. b_560_95_1.png

 

My forked version of EMS: https://github.com/Defent/EMS-0.3.1

 

 


#11 RipSaw

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Posted 07 December 2013 - 06:40 PM

3. Go into the AHConfig and search for this line: /*  Use DebugMonitor      */ _DMS =  true; /* true or false */ /* starts up with debugmonitor ON if true */

 

And set that to false, then just use a custom debug like you normally would

 

6. Not that i'm aware of.






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