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I'm Going to Release ALL My Cherno Map Additions


Liqu1dShadow

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I need help on getting the files onto Github as I cant work out how to upload them.

 

So as the title says....

 

Multiple map additions I have made for Cherno on Arma 3

 

You can see the content here in the pics:



First I didn’t make the delivery method for the map additions (the PBO structure), It was Black_Plague81st who made that (The easiest method I have seen to get files into a map!) but the map additions are all mine with 100% of the work created by myself.

It’s a sad day that my server lost all its players very quickly and has given me a reason to release these files as I no longer want to run the server. There is hundreds of hours’ worth of work in these and I ask that you leave the credits in the files and credit my work where required please. It’s painful to release but I see no benefit in keeping these for my server only so there is some joy in the fact more people will get to play on them and see my work.

 

I don't have the .biedi files anymore otherwise I would have included them.

Files...

11 Outposts
- 11 small single military tower outposts with barriers all over the map (Always next to roads), there is on south of Berizeno (or however it’s spelt) if you want to look once the file is in

Balota Boat Yard
- Something different, it’s a boat scrap yard, I covered the ATC so it didn’t look like a runway

Cherno Buildings with Military Base
- Extra lootable buildings, houses, industrial, offices ect and a military base next to the hotel

Devil Castle Slums
- Big collection of slums and general mess, scrap cars and litter, Atmospheric

Green Mountain
- Small addition to Green Mountain to make it a little tricky to get in and out with a military building to loot. Was made so players could make a base up there

Hill Top View
- Slums on the mountain between Cherno and Electro, a slum going down the back of the hill

Komarovo
- New Buildings, slums, and a hospital to the East

Lost Hope Base
- A big base to the north of the map, a couple of clicks NE of the NWAF in the clearing
 

NEAF Base
- Massive Base with industrial, military buildings

NWAF Base
- Large base on the north of the run way

NWAF Extra Stuff
- Extra Hangers and an airport terminal

Scrap Yard 1
- Very cool scrap yard at Bash

Scrap Yard 2
- The same scrap yard with a few changes on the coast road between Cherno and Elektro

Skalisty Bridge
- A simple bridge with 4 buildings (military)

 

You put this in your @EpochHive/Addons folder and that's it, it will just run. You can unpack the PBO and take out what you don't want or just copy it into an existing PBO and call the files.

Regards

 

LiquidShadow

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Thanks all,

 

Switched to Bornholm, we don't get as many failed connections now.

 

The reason the server emptied...

We had a bit of a disagreement where an Admin failed to punish/advise a player breaking the rules (dropping a car on a player base, blowing everything up (we have a rule, take the stuff from the base, or take the base, don't grief for the sake of it)and then wouldn't re-reimburse the player (one of the most honest people I know) and all this while I was out with the Mrs trying to have a night off lol. I then spoke with the Admin in question on text and instead of take it on the chin and accept they made a bad call he decided to protest, so I called him out and said I want agnostic admins and if he cant do that he should think about his position on the server. He went utterly ape and acted like a 4 year old taking all his friends and most of the players with him to another server. he always hated that player and would help everyone but him (and make a point of it). I had some serious nastiness thrown my way by him and I think he has been in the server while I have been at work pulling players from it. So I have had to start again and was forced to ban him to protect the new players :/

 

BlackPlague_81st

 

Was it you who made that PBO structure? :)

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OK, I cant get Gtihub working so here is the PBO in my drop box

 

https://www.dropbox.com/s/eo6au6eqv7uxb8k/a3_epoch_server_building.pbo?dl=0

 

Let me know what you think of them :)

 

Thanks all,

 

Switched to Bornholm, we don't get as many failed connections now.

 

The reason the server emptied...

We had a bit of a disagreement where an Admin failed to punish/advise a player breaking the rules (dropping a car on a player base, blowing everything up (we have a rule, take the stuff from the base, or take the base, don't grief for the sake of it)and then wouldn't re-reimburse the player (one of the most honest people I know) and all this while I was out with the Mrs trying to have a night off lol. I then spoke with the Admin in question on text and instead of take it on the chin and accept they made a bad call he decided to protest, so I called him out and said I want agnostic admins and if he cant do that he should think about his position on the server. He went utterly ape and acted like a 4 year old taking all his friends and most of the players with him to another server. he always hated that player and would help everyone but him (and make a point of it). I had some serious nastiness thrown my way by him and I think he has been in the server while I have been at work pulling players from it. So I have had to start again and was forced to ban him to protect the new players :/

 

BlackPlague_81st

 

Was it you who made that PBO structure? :)

 

 

Was me :D

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be good to get some feedback to see what you think of it/them

I have acted according to their instructions ... after a few error messages in the log file ... changed mission.sqm .. is now only .. Warning Message: x scripts \ addons \ a3_epoch_server_building \ init \ fn_init.sqf not found

please do not think I'm too stupid

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I have acted according to their instructions ... after a few error messages in the log file ... changed mission.sqm .. is now only .. Warning Message: x scripts \ addons \ a3_epoch_server_building \ init \ fn_init.sqf not found

please do not think I'm too stupid

 

you dont touch the Mission.sqm, you put it into the folder and do nothing else, the pbo calls its self :)

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you dont touch the Mission.sqm, you put it into the folder and do nothing else, the pbo calls its self :)

I had mission.sqm paste the "aia_misc3_config", "aia_misc_e_config", "aia_buildings_config"

otherwise error message in the log file ...

then just stood still in the log file

----> 22:59:07 Preloaded textureProne texture not found in bin \ config.bin / CfgInGameUI / CfgStanceIndicatorTextures /

22:59:07 Preloaded textureProneAdjustDown texture not found in bin \ config.bin / CfgInGameUI / Cfg StanceIndicatorTextures /

22:59:07 Preloaded textureProneAdjustUp texture not found in bin \ config.bin / CfgInGameUI / CfgStanceIndicatorTextures /

22:59:07 Preloaded textureProneAdjustLeft texture not found in bin \ config.bin / CfgInGameUI / CfgStanceIndicatorTextures /

22:59:07 Preloaded textureProneAdjustRight texture not found in bin \ config.bin / CfgInGameUI / CfgStanceIndicatorTextures /

22:59:07 Preloaded textureCrouch texture not found in bin \ config.bin / CfgInGameUI / CfgStanceIndicatorTextures /

22:59:07 Preloaded textureCrouchAdjustDown texture not found in bin \ config.bin / CfgInGameUI / CfgStanceIndicatorTextures /

22:59:07 Preloaded textureCrouchAdjustUp texture not found in bin \ config.bin / CfgInGameUI / CfgStanceIndicatorTextures /

22:59:07 Preloaded textureCrouchAdjustLeft texture not found in bin \ config.bin / CfgInGameUI / CfgStanceIndicatorTextures /

22:59:07 Preloaded textureCrouchAdjustRight texture not found in bin \ config.bin / CfgInGameUI / CfgStanceIndicatorTextures /

22:59:08 Preloaded textureStand texture not found in bin \ config.bin / CfgInGameUI / CfgStanceIndicatorTextures /

22:59:08 Preloaded textureStandAdjustDown texture not found in bin \ config.bin / CfgInGameUI / CfgStanceIndicatorTextures /

22:59:08 Preloaded textureStandAdjustUp texture not found in bin \ config.bin / CfgInGameUI / CfgStanceIndicatorTextures /

22:59:08 Preloaded textureStandAdjustLeft texture not found in bin \ config.bin / CfgInGameUI / CfgStanceIndicatorTextures /

22:59:08 Preloaded textureStandAdjustRight texture not found in bin \ config.bin / CfgInGameUI / CfgStanceIndicatorTextures /

22:59:08 Warning Message: x scripts \ addons \ a3_epoch_server_building \ init \ fn_init.sqf not found

/ Arma3 / @ epochhive / addons .. since their pbo

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I downloaded and just dropped the PBO that comes with the download in Epochhive/addons folder and nothing. I checked my rpt logs and I get no errors from it at all. But I also get no indication that it is actually running either. My other scripts, such as VEMF.PBO, SEM.PBO and a few others are running fine. Again I did not unpack the PBO that came with the download I just put it in the addons folder as is and started up my test server and didn't find any additional buildings or bases at any of the locations.

I really appreciate how hard to release all your hard work like this cause I have done a lot of building bases into the script for ArmA 3 and it is a lot of long hours. Much appreciation and thanks for releasing your work. I would really like to see the final product. Thanks. 

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Interesting. It works for me.

However, the .RPT is full of "Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. aia_misc_e_config" None the less, it puts the content in the server.

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