HFPatzi Posted December 5, 2014 Report Share Posted December 5, 2014 Hi Folks, i just read the changelog for the recent Arma3 Patch. There it says: "Updated: Optimization when processing a contact of two PhysX entities" I just wondered... Is there a coherence with the Epoch base building. I was playing on a non official server yesterday and determined a different behavior when building, for instance a wall 90° next to another wall where the walls intersect a little bit. I did not go crazy like it sometimes did in previous versions. I first thought it has something to do with how the server is set up, but now, reading this in the changelog, I'm not sure about that. Maybe someone can enlighten me :D THX! Greetz Patzi Link to comment Share on other sites More sharing options...
choppra Posted December 5, 2014 Report Share Posted December 5, 2014 Maybe it has to do when a car hits a tree and it flies through the air for about 3000m going 150kph. Link to comment Share on other sites More sharing options...
HFPatzi Posted December 5, 2014 Author Report Share Posted December 5, 2014 Isn't that normal? :) Link to comment Share on other sites More sharing options...
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