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[Developing] Anomalies v0.1


Spodermayt

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Anomalies

Cur. Version: 0.15


Anomalies is an addon (script) to add sp00ky elements into DayZ.

Goal is to make the players feel scared.

This is DayZ isn't it?


What it does currently:

Plays random air-raid sounds at different locations.


What it will do in the future:

Add alot of sp00ky elements into DayZ.

And alot more.


Changelog:

Version 0.10 and 0.15

Added the random air-raid sounds and simplified the code a bit.

 

Click it -> Download HERE <-Click it

 

Added the air-raid sound. It plays randomly with 15 min intervals.

Fixed the code, it works now.

What are your opinions? And what should be added?

Please comment! :3

This very video, inspired me to make this addon.


#ayyy_lmao

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I already do this on my server, I have an invisible AI in the middle of my map that plays sounds that can be heard server wide at certain intervals with custom spooky sounds loaded into the mission pbo, not so much air raid sirens as it is screams of terror, demonic growls and hisses, and sometimes funny iconic movie lines just to mix it up. Was there something more you were trying to do?

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I already do this on my server, I have an invisible AI in the middle of my map that plays sounds that can be heard server wide at certain intervals with custom spooky sounds loaded into the mission pbo, not so much air raid sirens as it is screams of terror, demonic growls and hisses, and sometimes funny iconic movie lines just to mix it up. Was there something more you were trying to do?

Yes i am going to add alot more stuff. Not spoiling yet ;)

damn you with that video, i thought it was a vid of the scrip. sat there watching it for a few mins!

Lol ;) fits the theme doesn't it?
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How about performance? i heard that sirens and stuff could desync the server? or am i wrong?

You are wrong :) The script just creates a vehicle and uses it as a sound source. The sound is played on the client at that location. So it doesn't affect the server at all.

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Hi could you add options for us to use custom worldspace locations to be compatable with other maps as i run a Sahrani 1.5 and a Lingor 1.5 and this script will be awesome with the EVR Blowout Emp Storms

Hi, If you want custom maps to be compatible, i only need the city locations (coordinates). So we can use a switch for the random location. So if you create a vehicle at every city and give me the mission sqf, it would work.

Edit: or do it yourself, the script is really simple.

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So editing the coords will be liek this

 

case 0: {["BalottaAirstrip",1.5,4829.9868,2450.1104]};

 

to this

 

ParaisoCity1

10558.7,9575.59,0.0382309

 

case 0: {["ParaisoCity1",1.5,10558.7,9575.59,0.0382309]};

 

ParisoCity2

10689.6,9502.97,0.00149536

 

case 0: {["ParaisoCity2",1.5,10689.6,9502.97,0.00149536]};

 

or do i have to replace the 1.5 also just i noticed the 1.5 is on all the locations

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Hello,

 

i have uploaded the Script on our Server but we get the following error in our RPT Log:

 

10:48:47 Error in expression < (_siren == 1) then {


if (_sirenMAPconf == "Chernarus") then {
_sirenMAP = 0;
};>
10:48:47   Error position: <== "Chernarus") then {
_sirenMAP = 0;
};>
10:48:47   Error ==: Type Array, expected Number,String,Object,Side,Group,Text,Config entry,Display (dialog),Control,Team member,Task,Location
10:48:47 File mpmissions\__cur_mp.chernarus\custom\anomalies\init.sqf, line 5

 

What i have done wrong?

 

I think it is right that i installed the Script into the Mission.pbo?

 

Thanks for this awesome Script.

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Hello,

 

i have uploaded the Script on our Server but we get the following error in our RPT Log:

 

10:48:47 Error in expression < (_siren == 1) then {

if (_sirenMAPconf == "Chernarus") then {

_sirenMAP = 0;

};>

10:48:47   Error position: <== "Chernarus") then {

_sirenMAP = 0;

};>

10:48:47   Error ==: Type Array, expected Number,String,Object,Side,Group,Text,Config entry,Display (dialog),Control,Team member,Task,Location

10:48:47 File mpmissions\__cur_mp.chernarus\custom\anomalies\init.sqf, line 5

 

What i have done wrong?

 

I think it is right that i installed the Script into the Mission.pbo?

 

Thanks for this awesome Script.

The script's not really awesome, since its only about 1/20 done. I updated the post with a working code. :)

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