vbawol Posted September 14, 2014 Report Share Posted September 14, 2014 From Axeman: Dog is currently a little less aggressive, I couldn't get the player damage working. Sounds are local, I guess as not using pubvar (both to be updated) Features: Track / Wander - New spawn will track the player, keeping a distance, barking and wandering randomly. Hide (Not fully tested) - Dogs don't like vehicles. Look At - Dog will edge towards a crouched player whining (dog cry) randomly. See / Eat Food - Dog will eat food that it likes if on the floor. Taming - Once a dog eats food you have tamed it. Follow - Dog will follow his master (player who tamed it). Play / Kill Prey - Dog will play with animals (rabbit, chicken, snake currently) it will then kill them and create a weaponholder with the normal outcome from killing an animal. eg. Rabbit = carcass and pelt Mourn - Dog will sit at the site of it's dead master crying. Dispose - Dog will be disposed once player is out of range (500m) Alert - Dog may bark and point towards other players if in the vicinity. Dog Killer - If you kill a dog you are marked and dogs will always go into attack mode. Small chance of forgiveness and is possible to break the cycle with taming attempts. Needs work: The weapon holder is invisible unless you are in range and crouching, It is currently just similar to a Ground Weapon Holder so items move with the dog along the floor when you are in range (3m). Potential for the dog to become a mobile backpack, other players may be able to 'steal' your dog by taming him. PetuniaEpoch, ispan55, d3adtwist and 12 others 15 Link to comment Share on other sites More sharing options...
axeman Posted September 14, 2014 Report Share Posted September 14, 2014 Updated Today: Dog now has 60/40 chance of going straight into attack mode, is he an antagonist or is he your friend ? There are ways to tell and ways to tame, maybe, sometimes :) Vehicle bug fixed - Dogs still don't like vehicles though. Dispose range increased - Player can go on loot runs, even in a vehicle, up to 1km before dog will be disposed of. Dog Killer Updated - Currently removed as we have a chance at spawn for dog to be an antagonist and issues with killing other dogs when you have a friendly dog. Will be re-introduced.. Hunger - Dog hunger level introduced - To be used to ensure dogs loyalty and change behaviour, starve your pouch and he may turn on you (WIP). ispan55, MrFire, NeffSticks and 11 others 14 Link to comment Share on other sites More sharing options...
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